Anti-Consecutive Sudoku

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4
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8
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9
5
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7
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6
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Erreurs
0/3
Score
-
Temps
00:00
Nouvelle partie
Progrès0%
Facile · Sudoku Anti-Consécutif Changez la difficulté ci-dessus ↑
Comment jouer au Sudoku Anti-Consécutif
Les règles standard du Sudoku s'appliquent. Règle supplémentaire : deux cellules orthogonalement adjacentes (partageant un bord) ne peuvent pas contenir des chiffres consécutifs. Si une cellule contient 5, les quatre voisins doivent éviter 4 et 6.
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Orthogonally adjacent cells may not contain consecutive digits

Qu'est-ce que Anti-Consecutive Sudoku ?

L'Anti-Consecutive Sudoku (une forme plus stricte du Non-Consecutive Sudoku) impose la règle qu'aucune deux cellules orthogonalement adjacentes ne peut contenir des entiers consécutifs. Cette variante nécessite souvent moins de chiffres donnés car la contrainte seule élimine tant de paires candidates. Elle est parfois combinée avec Anti-King ou Anti-Knight pour créer des puzzles extrêmement contraints.

En un coup d'œil

Type de contrainteAnti-Contraintes
Indices typiques18–24
Évaluation de la difficulté ★★★☆☆ 3/5
Temps de résolution moyen — Facile5 min
Temps de résolution moyen — Moyen13 min
Temps de résolution moyen — Difficile26 min
Temps de résolution moyen — Expert48 min

Comment résoudre Anti-Consecutive Sudoku

TechniqueCe qu'il faitNiveau
Global Candidate Pruning For every filled cell, remove its ±1 neighbours from all orthogonally adjacent cells immediately. Avancé
Digit 5 is Most Constrained 5 cannot be adjacent to 4 or 6. Use this to restrict placement of 5 across the entire grid. Avancé
Chain Propagation Placing a digit propagates constraints along rows and columns, often triggering a cascade of forced placements. Avancé
Forbidden Pair Maps Build a map of forbidden digit pairs for each adjacent pair of cells and use it to eliminate candidates systematically. Avancé

Temps de résolution moyens

Facile
5 min
Moyen
13 min
Difficile
26 min
Expert
48 min

Foire aux questions

Qu'est-ce que Anti-Consecutive Sudoku ?
Anti-Consecutive Sudoku is a variant where no two orthogonally adjacent cells (horizontally or vertically neighbouring) may contain consecutive digits. The rule applies everywhere on the grid without any markers. Standard Sudoku rules also apply throughout.
How is Anti-Consecutive different from Non-Consecutive Sudoku?
Anti-Consecutive and Non-Consecutive Sudoku are the same constraint — the name is used interchangeably by different puzzle communities. Both mean: no two horizontally or vertically neighbouring cells may hold digits that differ by exactly 1.
Which digit placements trigger the most eliminations?
Digits in the middle of the range (4, 5, 6) eliminate two consecutive neighbours simultaneously. Placing a 5 removes both 4 and 6 from all four orthogonal neighbours, and placing those 4s and 6s in turn removes 3 and 7 from their neighbours — creating a cascade effect. Starting with central digits often unlocks large portions of the grid.
Is Anti-Consecutive Sudoku accessible for beginners?
The rule is simple and the early eliminations are satisfying and obvious. Easy puzzles are well-suited for Sudoku players who want a step up from classic without learning arithmetic (like Killer or Arrow). The non-consecutive constraint is entirely logic-based.
What is the best approach to Anti-Consecutive Sudoku?
Treat the anti-consecutive constraint as an additional elimination layer. After every digit placement, immediately update all four orthogonal neighbours to remove ±1 from their candidate lists. The more given digits you have to start with, the more these cascade eliminations interact.
How long does Anti-Consecutive Sudoku take to solve?
Easy puzzles take 5–15 minutes. Medium puzzles run 15–30 minutes. Hard puzzles average 30–55 minutes and expert puzzles can take 60–90 minutes. Expert puzzles with very few given digits rely entirely on the anti-consecutive constraint for deductions.
Essayez aussi
Sudoku Non-Consécutif
The same neighbour rule under its other common name — more puzzles for exactly the logic you've practised here.
Anti-King Sudoku
Extends the anti-adjacency idea diagonally: no digit may repeat within a king's move of itself.
Anti-Knight Sudoku
Stretches the forbidden relationship to L-shaped knight moves that leap across box borders.
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